3D Digital Visualization for the Humanities – Learn how to utilize digital media for your research this Saturday 21 March (with light refreshments!)

In the digital realm, where rapid change and constant iteration serves as much as a reality as a set of defining characteristics, this workshop will discuss and review current best practices in visual design thinking, rapid iteration, user-interface design and interactive narrative design. With practical hands-on demonstrations and engaging examples; working with various 3D virtual visualization tools such as Sketch-up and the Unity Game engine, participants will gain a deeper understanding and appreciation of the many digital tools and methodologies at their disposal.

This workshop will also provide insightful advice for those wishing to collaborate with various professional digital media practitioners on digitalmedia projects in the humanities, helping the university researcher or instructor collaborate in the most productive ways possible and achieve the most beneficial outcomes for all concerned with any digital endeavor. Issues arising from the effective use of social media, crowdsourcing, cross-disciplinary co-creation and transmedia strategy will also be discussed.

Most importantly, participants will learn how to make visual and technological decisions in service of their vision in digital media rather than be constrained by it.

Please kindly distribute to students, faculties, and friends who might be interested in the workshop!

Event Information

Time: Saturday, March 21, 1 – 5 pm

Location: Chilcotin Boardroom (Room 256), Irving K Barber Learning Centre, The University of British Columbia, Vancouver, BC V6T 1Y3

Instructor: Ian McDonald

Organizer: Siobhan McElduff (Associate Professor of Latin literature and Roman culture, UBC)


It is highly suggested that participants bring to each workshop a laptop running either Windows 7 or higher (Windows 7 recommended) or Mac OS X (Version 10.6.8 [Snow Leopard] or higher)

Prior to the workshops, please download, install and review the educational digital application, Colonizing Modernism, available as a free download at colonizingmodernism.wordpress.com
About the Instructor

A long-time artist, educator and advocate of the arts and arts in education, since earning his Master’s degree in Digital Media, Ian McDonald has been engaged in the design and production of meaningful digital experiences.

If you are interested, please RSVP and secure your seat here . Refreshments are provided!
You could also visit our website for further information.
Meanwhile, don’t forget about our SFU/UBC Digital Salon Graduate Student Research Afternoon!

A change to network, share, and explore ideas about Digital Humanities across disciplinary boundaries! Please join our SFU/UBC Digital Salon Graduate Student Research Afternoon on April 23 from 4 – 6 pm.

Why present?

This meeting is an opportunity to:
–share your research with graduate students and faculty;
–explain the breadth and significance of your project to your audience;
–network with students and faculty from various disciplines who share your research interests;
–obtain feedback and inspiration from your audience.

What to present?

Our past workshops (http://www.digitalsalons.org/news/) may give you some ideas about what to present. We welcome interested graduate students from different disciplines to present research with a digital or computational aspect.

Each presenter will have 5 minutes to present an idea or research project, followed by a 5 minute Q&A session. This will ensure that each presenter obtains feedback and suggestions from the audience.

Want to present?

Email us your presentation title, and a brief (150 word) description to digitalsalon.ubc@gmail.com ASAP!

This Graduate Student Research Day is part of the ongoing SFU/UBC Salon Series on Digital Social Sciences, Humanities and the Arts (www.digitalsalons.org). Funded by a Connection Grant from the Social Sciences and Humanities Research Council of Canada (SSHRC), this series aims to develop a cross-departmental and cross faculty research community in the Digital Humanities in the Lower Mainland.

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